The Basics of Racing Simulators: Traction Circle

Ran across a great article today at techtree.com, where Nachiket Mhatre writes about concepts of automotive simulation in regards to tire traction. It's a bit of a deep read and certainly not light material for a lazy Saturday. But, if you're looking to get down to some nitty gritty, it's an enjoyable use of your time.

The Basics of Racing Simulators: Part 1

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