Archive for the ‘Editorial’ Category

Captain Slow’s Gran Turismo Rotary Challenge.

I finally beat Top Gear Intermediate with Gold.  I felt listless.  Empty.  Like if Melville had Ahab catch the whale half way in the book.  


Then a man in a white labcoat showed up and offered me a challenge in an envelope.  We got sued quickly by the BBC, sacked those responsible and got on with it.


The reality of it was that I hadn't been making a lot of ASpec progress.  I'm still struggling through the amateur races.  Specifically, the FR challenge.  My tuned and tricked out Miata isn't doing the job.  So I've got to find a new FR machine to take into the fray.  


I make no secret of it.  The RX-7 FC3S is my all time favorite car.  The look, the Wankel engine, even the wheel package…  Everything about it is what was right with the Eighties.  A time when Toto wasn't afraid to put out a single that didn't make sense, and when we believed that yes, maybe, yes, someday Jamaica can have a world championship bobsleigh team or maybe Judge Reinhold CAN get action before leaving Ridgemont High.  Ah, the Eighties.  Aside from Ronald Reagan, Margaret Thatcher, and the Electric Slide, it was a perfect time.  Or it was to me.  I was born in '82.  So, I hold a lot of nostalgia to that era. 


But there was a problem.  For a paltry 13 thousand more, I could pick up the superior FD3S.  My heart broke.  Then broke some more, looking at the horsepower difference.  202 for the FC3S, and 251 for the FD3S.  49 Horsepower.  Yes, the Spirit R package is 40 grand, but, let's ignore the Spirit R for a moment.  I'm left with the question, "Can you tune an FC3S RX-7 to be as good as an FD3S in the difference of in-game cost(discounting the Spirit R trim)?"  


Can passion overcome engineering?  Let's find out.  


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Defending Gran Turismo’s AI.

Someone's got to do it.

Someone's got to stand up for the numb and unresponsive AI.  The black mark on Gran Turismo's otherwise stellar name.  Polyphony Digital's own Edsel.

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How Do You Know It’s Not a Sim?

Operation Sports poses a simple question to their readers today, how does someone really know if a racing game is not a simulator? As quoted from their article:

While you will hear the same phrase being tossed around about other games like Madden, NHL, NBA 2K or MLB: The Show, the fact stands that a lot of us, if not most of us, have played these other sports. We have personal experiences of knowing what a blocking scheme should look like, how a 3-2 zone defense should look and feel, or what it feels like to snag a liner in the air before doubling up a guy at first base.

What most of us do not have is the experience of racing a Sprint Cup COT car in a pack of 42 other cars at speeds of 200 mph. Yet, the majority of responses you will read on any given forum plays out as if the starting grid of this weekend’s race in NASCAR has decided to join these same forums to discuss any given racing title.

The article does not seek to answer what makes a game a sim or not, but puts it to the reader to question how they decide a game is "realistic".


Operation Sports