Archive for the ‘Review’ Category

IGN reviews Need For Speed: Hot Pursuit

Ryan Geddes over at IGN has put up his review of the latest installment of the Need For Speed series, Need For Speed: Hot Pursuit.

Need For Speed: Hot Pursuit is pure over-the-top driving entertainment. The cars and environments are gorgeous, the crashes are spectacular, and the new Autolog feature breathes new life into the time-honored tradition of video game competition among friends. The single-player races can become somewhat repetitive and there are some presentation issues, but overall, Hot Pursuit is a blast. If you’re looking for a high-octane racer that grabs on tight but doesn’t take itself too seriously, give this one a shot.

IGN: Need For Speed: Hot Pursuit Review

The Snerts Chicane: Go Team Co-Op

(Note: This article was a featured blog post on Gamasutra in January of this year. -Ed)

Three of the most basic labels for a video game are single player, multiplayer (or versus), and co-op. In this post I will explore the evolution of cooperative gameplay through my own experiences. As a result the majority of the information will be focused on console gaming. To be clear, I am only referring to video games where two or more players take on AI opponents and challenges. Examples range from old school brawlers like Double Dragon, to sports games, to modern day first-person shooters like Left 4 Dead.

A unique human experience is produced when friends, or even strangers, work together to accomplish a common goal. Single player modes attempt to replicate the sensation with AI teammates. Rarely do these computer comrades generate the sensation mentioned above. Perhaps AI will eventually improve to the point where players can’t tell the difference, but currently this is not the case. Versus game modes often have teams, and can produce many of the same sensations as co-op. There is, however, something different when a team takes on human intelligence, and this is not the focus of the post.

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The Snerts Chicane: Reaching for a new Halo

Halo: Reach is the last game in the franchise developed by Bungie. In 2001, one of the best independent studios released Halo: Combat Evolved. Since then there has been Halo 2, Halo 3, and Halo: ODST. Each successor added new features and a new story, but they all felt very similar. Halo Reach, however, is an entirely new experience unlike any FPS on the market. Bungie utilized the best from games like Unreal Tournament, Tribes, Call of Duty, and of course older Halo's. The end product is a well polished game with hours upon hours of fun content.

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Say Hello Snerts, “hi”

Gaming has been a part of my life since childhood when my father introduced me to the Commodore 64. I have owned an Atari 2600, Sega Genesis, Gameboy, DS, N64, Xbox, and Xbox 360. My PC is outdated and can handle games like World of Warcraft and Half-Life 2. The genres I enjoy most are FPS, 3rd person action, and western RPG. I have a special place in my heart for brawlers and anything that can make me laugh. I also dabble in the occasional RTS, fighter, and Blizzard tittle (WoW & Diablo II consumed me for some time).

For three years I have ran the blog Video Games ala Snerts ( I write reviews and opinions about the industry. I will now be posting most, if not all, my new content on Top Shell as well as the site mentioned above.

For those interested in politics, history, and random thoughts on current events see

Introducing the “Snerts Chicane”

As part of the new and improved Top Shell, we decided that it is refreshing to occasionally take a moment and see what else is out there in the world of video games. With this, Top Shell has brought on Snerts, a fellow with a much more diverse array of gaming habits than your average racing fan. He's even been published on Gamasutra, which is a far cry better than any of us have ever done! So, due to his pedegree and the fact he's doing this for free (thumbs up!), Top Shell has offered him his own category of posts, called "The Snerts Chicane".

We hope you enjoy his reviews and interesting editorials on the state of video games and game production.

-Bowser Broadcasting Company