Posts Tagged ‘F1 2010’

Codemasters release information on F1 2010 patch

Though it is not yet ready, Codemasters' community manager Helios posted an update on their forum, with details about changes and fixes in the upcoming patch for their popular F1 2010 racing game. Along with fixing the corrupt save game bug and problems with AI logic for pitting, they're also adding a number of changes based on the feedback from the players. Improved wheel support, sector split times from the car ahead/behind, and better damage modeling. The full context of the update can be read after the jump.

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F1 2010: Loving The Life


It's been four years since the last licensed F1 game graced the PS3, seven years for the PC, and the Xbox 360 has never had an F1 game. Codemasters, fresh off the F1 2009 game for the Wii & PSP that garnered mixed-reviews, bolted on the option tires and attacked "next-gen" consoles (as well as the PC), for F1 2010.

Racing fans are a notoriously picky bunch when it comes to simulators of real life racing. They've come to expect intelligent AI, accurate track models, realistic vehicle handling, plus all the little fiddly bits that make the game complex and hard to master. I'm no different, when playing a simulator I expect a steep learning curve, but an ultimately rewarding experience for the time I spend learning the game. Problem is, console games can't have that. Give a beer-chugging brosedion a steering wheel and tell them to lap Monaco inside of 1'20", and shortly you'd be on the receiving end of some harsh words and a middle finger, before he shuts off the game and turns on "Halo". So did Codemasters manage to walk the tight rope?
*Note: this review was done on the PS3, but applies to all releases.* Read more »