Thunderbolt Games had a chance to sit down with F1 2011's chief game designer Stephen Hood, to talk about the successes of last year's incarnation, and what they're planning for the upcoming game.
A huge amount of content was included last year and many of the subtle elements were, at times, lost within 2010’s Career Mode. 2011 uses new features such as Press Clippings and Emails to keep the player better informed of where they stand in the world of Formula One. We’ve tweaked everything, even the logic behind contracts, so that it’s a more refined experience this year.
Codemasters had some limited Q&A on Monday via their Twitter account, announcing they have no DLC planned for F1 2011, and they are still wrangling with licensing over the fate of the safety car. Codemasters expects to have a final go/no-go for it around Gamescom in the middle of August.
Play3.de has recently posted a video interview with senior producer Paul Jeal, again discussing planned features for F1 2011:
F1 2011 will be released for the PC, Xbox 360 and Playstation 3 on September 23rd.
Eurogamers got a quick interview with Rod Cousens, CEO of Codemasters, about their plans for F1 2011:
You're not going to see us on the next one just add a couple more tracks and a couple more drivers because it's the F1 2011 version.
We'll put a lot more into the game's design and we'll add more and more to it. They can start to almost really be the driver. They'll have to strategically figure out the pit stops, when to buy the fuel, what tyres to drive on.
Eventually you'll go down the line where you will feed telemetry data in real time to the consumer to let them adjust their car because they get serious about racing against their hero, who could have posted a time two hours beforehand. And you've got the real track sat in front of you.
It's our responsibility to keep the consumer engaged.
Senior producer Paul Jeal expects the "Live the Life" feature to be better fleshed out in future releases, as it had to be scaled back during development of F1 2010. All very exciting, isn't it?