Posts Tagged ‘FPS’

Call of Duty Black Ops: A Snerts Soliloquy

Game: Call of Duty Black Ops
 
System: PC, Wii, Xbox 360, PS3
 
Release: November 2010
 
The Cold War turns hot in another solid Call of Duty experience. Seven videogames later and this series is still delivering top notch entertainment. The campaign presents a decent fictional story that takes players across the world. Multiplayer returns with new features, maps, and weapons. Zombies also make a come back in a variety of forms. There is even a kick ass commercial made by the good folks at TBWA\Chiat\Day (my employer).
 

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Medal Of Honor

Game: Medal Of Honor
System: Xbox 360, PS3, PC
Release: October 2010

I have played through the campaign on normal, and attempted two levels of Tier 1 (a hardcore SP mode). I have also played some multiplayer, but not enough to make a valid critique.

 
Medal of Honor. A series that sparked the World War II craze in the first person shooter genre. A franchise that started with such promise yet fell far behind the giants: Call of Duty and Halo. Now EA is attempting to reboot the series by telling the story of a modern conflict. The developers at EALA are very proud of the campaign story (MP was done by DICE studios), and the realistic depiction of the current war in Afghanistan. Did they succeed? Will this title be the rebirth of Medal of Honor, or will it become the final nail in the coffin?

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The Snerts Chicane: Go Team Co-Op

(Note: This article was a featured blog post on Gamasutra in January of this year. -Ed)

Three of the most basic labels for a video game are single player, multiplayer (or versus), and co-op. In this post I will explore the evolution of cooperative gameplay through my own experiences. As a result the majority of the information will be focused on console gaming. To be clear, I am only referring to video games where two or more players take on AI opponents and challenges. Examples range from old school brawlers like Double Dragon, to sports games, to modern day first-person shooters like Left 4 Dead.

A unique human experience is produced when friends, or even strangers, work together to accomplish a common goal. Single player modes attempt to replicate the sensation with AI teammates. Rarely do these computer comrades generate the sensation mentioned above. Perhaps AI will eventually improve to the point where players can’t tell the difference, but currently this is not the case. Versus game modes often have teams, and can produce many of the same sensations as co-op. There is, however, something different when a team takes on human intelligence, and this is not the focus of the post.

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The Snerts Chicane: Reaching for a new Halo

Halo: Reach is the last game in the franchise developed by Bungie. In 2001, one of the best independent studios released Halo: Combat Evolved. Since then there has been Halo 2, Halo 3, and Halo: ODST. Each successor added new features and a new story, but they all felt very similar. Halo Reach, however, is an entirely new experience unlike any FPS on the market. Bungie utilized the best from games like Unreal Tournament, Tribes, Call of Duty, and of course older Halo's. The end product is a well polished game with hours upon hours of fun content.

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