Posts Tagged ‘Simulator’

Defending Gran Turismo’s AI.

Someone's got to do it.

Someone's got to stand up for the numb and unresponsive AI.  The black mark on Gran Turismo's otherwise stellar name.  Polyphony Digital's own Edsel.

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The Basics of Racing Simulators: Traction Circle

Ran across a great article today at, where Nachiket Mhatre writes about concepts of automotive simulation in regards to tire traction. It's a bit of a deep read and certainly not light material for a lazy Saturday. But, if you're looking to get down to some nitty gritty, it's an enjoyable use of your time.

The Basics of Racing Simulators: Part 1

Korean Grand Prix: How to prepare for a new track?

So this weekend is the first Korean Grand Prix, being held at the recently-finished Korean International Circuit at Yeongam, South Jeolla, South Korea. This being the first time the F1 circus has ever raced on this track, how do teams and drivers prepare for the great unknown? By playing video games of course!

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